[Start of Your Turn] If you have 2 memory or less,
set your memory to 3.[Your Turn] When you play an
[Eosmon], you may suspend this Tamer to reveal the
top 3 cards of your deck. Add 1 Tamer card or 1
Digimon card with [Eosmon] in its name among them to
your hand. Place the remaining cards at the bottom
of your deck in any order.[Opponent's Turn] While
you have an [Eosmon] in play, your opponent's Tamers
don't unsuspend during their unsuspend phase.
Security
[Security] Play this card without paying its memory
cost.