[Start of Your Turn] If you have 3 or fewer security
cards, gain 1 memory. If your opponent has 3 or
fewer security cards, gain 1 memory. [Your Turn]
When one of your red or yellow Digimon attacks, you
may suspend this Tamer to have all of your
opponent’s Security Digimon get -2000 DP for the
turn.
Security
[Security] Play this card without paying its memory
cost.