When an effect trashes this card from the security
stack, 1 of your opponent's Digimon gains <Security
A. -1> until the end of their turn.
[Start of
Your Turn] If you have 2 or less memory, set it to
3.
[All Turns] When an effect removes cards
from your security stack, by suspending this Tamer,
1 of your opponent's Digimon gains <Security A.
-1> until the end of their turn.
Security
[Security] Play this card without paying the cost.