While you have a Digimon or Tamer with the
[ADVENTURE] trait on the field, you can ignore this
card's color requirements.
[Main] <Draw 2>.
(Draw 2 cards from your deck.) Then, place this card
in the battle area.
[All Turns] When any of
your level 5 or higher Digimon would leave the
battle area, <Delay>. (By trashing this card after
the placing turn, activate the effect.)
・You
may play 1 level 5 or lower Digimon card with the
[ADVENTURE] trait from your hand without paying the
cost.